Its not a bad choice for a melee Cipher, but for a ranged I'd probably look at other options.Īccuracy bonuses to Wilders and Primordials is actually better than you think, since a lot of the most dangerous enemies in the game are of these types! Adragans and Ogre Druids are among these, and we all know how much of a pain those two are. Most of these types of attacks usually come from melee attacks, however enemy Druids are very trigger happy with spells of these types. Poison and Disease resistances are alright I guess. Overall, I'd say its a pretty strong pick. Both types are also very useful to have in Cragholdt as the numerous casters in the area favor those two elements. ![]() Cold damage resistance in particular is very helpful when dealing with Shades early in the game. Resistances to burn and cold damage is never a bad thing. This does however restrict your power selection a tad bit, as you'll most likely want to avoid powers that move you close to an enemy, such as Ringleader. Typically the race of choice for a ranged Cipher, since just by being 4m away from an enemy you'll gain damage and accuracy bonuses. On the other hand, unlike Godlikes, you can still wear a hat which may be significant. Wood Elf is the race chosen for this build, it doesn't hurt to explore the other races as some can possibly offer more.Ī ranged Cipher typically want to avoid damage whenever possible, so the Human's racial ability isn't particularly something you want to rely on, and the ability itself is pretty weak compared to what the Godlikes have to offer. Personally the race choice doesn't really matter too much, though some races are a lot more useful than others. This guide is intended for Path of the Damned, but there's no reason why it couldn't work on lower difficulties. This guide merely exists as an example on how to build a ranged Cipher, and isn't strictly the only way to build one.
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